Stats - Dark Souls
- Stats
- Attributes
- Vitality
- Attunement
- Endurance
- Strength
- Dexterity
- Resistance
- Intelligence
- Faith
- Humanity (Stat)
- Soul Level
- Core Stats
- Defensive Stats
- Restistance Stats
- Auxillary Effects
- Offensive Stats
- Stat Template - Dark Souls
Stats
Stats are the measurable parameters of players, NPCs, enemies and bosses.
They affect damage output, incoming damage reduction, stamina, and several other key attributes.
Base stats (excluding Souls and Humanity) are determined by the player's starting class, and are increased by leveling up.
Derived stats (HP, Stamina, defences, resistances, etc.) are affected by attribute levels, armor, and rings.
Offensive stats are based on weapons, catalysts, and shields, as well as relevant attribute levels.
-
Defensive Stats
Physical Defence
Strike Defence
Slash Defence
Thrust Defence
Magic Defence
Fire Defence
Lightning Defence
Attributes
Icon | Stat | Effect | Soft Cap(s) | Soft Cap Effect |
Vitality | Raises max HP | 30, 50 |
Max HP gained per level reduced by 10 after level 30. Max HP gained per level reduced by 8-9 after level 50. |
|
Attunement | Increases Attunement Slots | 50 | No further Attunement slots available after level 50. | |
Endurance |
Raises max Stamina Raises max Equip Load Raises Bleed Resistance |
40 | No additional Stamina points gained (max stamina capped at 160). | |
Strength |
Required to equip certain weapons Increases damage on weapons with STR scaling |
20, 40 |
Attack power gains reduced slightly at 20, drastically at 40. Note that when two-handing these caps will be reached at 14 and 27 instead. |
|
Dexterity |
Required to equip certain weapons Increases damage on weapons with DEX scaling Reduces cast time for Pyromancies, Sorceries, and Miracles |
20, 40, 45 |
Attack Power gains reduced slightly at 20 and significantly at 40. Max casting speed reached at 45. |
|
Resistance |
Raises Physical Defence Raises Fire Defence Raises Poison Resistance |
15, 30 | Grants only 7 Poison RES points per 10 Attribute points. |
|
Intelligence |
Required to equip certain weapons and to cast Sorceries Increases damage on weapons with INT scaling |
40, 45, 50 |
Attack Power Gains reduced slightly at 40 and significantly after 50. Logan's Catalyst scaling significantly reduced after 45. |
|
Faith |
Required to equip certain weapons and cast Miracles Increases damage on weapons with FTH scaling |
30, 50 |
Most requirements met with 30 FAI, final Miracles requiring substantial investment. Talisman scaling drastically reduced after 50. |
|
Humanity |
Raises item discovery Raises all defences Raises Curse resistance Increases damage on weapons with Humanity scaling |
10, 30 |
After level 10 Humanity, the player no longer gains Item Discovery bonus. Bonus damage for Chaos weapons capped at 10. Curse resistance capped at 30. |
|
Soul Level | Raises all defences | 10, 100, 200 | Chance to get matched with significantly higher-levelled players in Battle of Stoicism after each soft cap. |
Player/enemy Stats
Attributes
Vitality
"Health", "Hitpoints", "Life" and "HP" redirect here.
Vitality is a stat in Dark Souls. It affects the player's and enemy's max HP level, and whether they are alive.
Also known, as Health, HP, Life Points, or LP, the player's current health is indicated by a red bar in the top left of the HUD.
Parameter determining HP.
-Vitality menu description
Information
Vitality is the main stat that determines whether an entity is alive or dead. Once a player, enemy, or NPC's health reaches 0, they will die. Health bars for the player are visible in the top left of the screen, and above most enemy's heads or as an overlaid bar towards the lower half of the screen in the case of Bosses.
Vitality gives the most rewards when upgraded at lower levels, as leveling Vitality past certain points (see Soft Cap and Scaling sections) gives diminishing returns on souls invested.
Soft cap
Vitality is soft capped at levels 30 and 50. After level 30, the player's health gains per level will begin to slowly decline, then beyond level 50 each Vitality increase grants the player less than 10 HP.
Vitality | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Health | 572 | 682 | 792 | 938 | 1100 | 1216 | 1325 | 1424 | 1500 | 1588 | 1675 | 1758 | 1837 |
1900 |
(Table continued in Scaling section)
Modifiers
- Cursed status: decreases max HP by 50%.
- Ring of Favor and Protection: increases max HP by 20%.
- Tiny Being's Ring: increases max HP by 5%.
- Mask of the Mother: increases max HP by 10%.
- Dusk Crown Ring: decreases max HP by 50%.
Scaling
Vitality | HP | Gained |
---|---|---|
1 | 400 | - |
2 | 415 | 15 |
1 | 400 | - |
2 | 415 | 15 |
3 | 433 | 18 |
4 | 451 | 18 |
5 | 471 | 20 |
6 | 490 | 19 |
7 | 511 | 21 |
8 | 530 | 19 |
9 | 552 | 22 |
10 | 572 | 20 |
11 | 594 | 22 |
12 | 616 | 22 |
13 | 638 | 22 |
14 | 658 | 20 |
15 | 682 | 24 |
16 | 698 | 16 |
17 | 718 | 20 |
18 | 742 | 24 |
19 | 766 | 24 |
20 | 792 | 26 |
21 | 821 | 29 |
22 | 849 | 28 |
23 | 878 | 29 |
24 | 908 | 30 |
25 | 938 | 30 |
26 | 970 | 32 |
27 | 1001 | 31 |
28 | 1034 | 33 |
29 | 1066 | 32 |
30 | 1100 | 34 |
31 | 1123 | 23 |
32 | 1147 | 24 |
33 | 1170 | 23 |
Vitality | HP | Gained |
---|---|---|
34 | 1193 | 23 |
35 | 1216 | 23 |
36 | 1239 | 23 |
37 | 1261 | 22 |
38 | 1283 | 22 |
39 | 1304 | 21 |
40 | 1325 | 21 |
41 | 1346 | 21 |
42 | 1366 | 20 |
43 | 1386 | 20 |
44 | 1405 | 19 |
45 | 1424 | 19 |
46 | 1442 | 18 |
47 | 1458 | 16 |
48 | 1474 | 16 |
49 | 1489 | 15 |
50 | 1500 | 11 |
51 | 1508 | 8 |
52 | 1517 | 9 |
53 | 1526 | 9 |
54 | 1535 | 9 |
55 | 1544 | 9 |
56 | 1553 | 9 |
57 | 1562 | 9 |
58 | 1571 | 9 |
59 | 1580 | 9 |
60 | 1588 | 8 |
61 | 1597 | 9 |
62 | 1606 | 9 |
63 | 1615 | 9 |
64 | 1623 | 8 |
65 | 1632 | 9 |
66 | 1641 | 9 |
Vitality | HP | Gained |
---|---|---|
67 | 1649 | 8 |
68 | 1658 | 9 |
69 | 1666 | 8 |
70 | 1675 | 9 |
71 | 1683 | 8 |
72 | 1692 | 9 |
73 | 1700 | 8 |
74 | 1709 | 9 |
75 | 1717 | 8 |
76 | 1725 | 8 |
77 | 1734 | 9 |
78 | 1742 | 8 |
79 | 1750 | 8 |
80 | 1758 | 8 |
81 | 1767 | 9 |
82 | 1775 | 8 |
83 | 1783 | 8 |
84 | 1791 | 8 |
85 | 1799 | 8 |
86 | 1807 | 8 |
87 | 1814 | 7 |
88 | 1822 | 8 |
89 | 1830 | 8 |
90 | 1837 | 7 |
91 | 1845 | 8 |
92 | 1852 | 7 |
93 | 1860 | 8 |
94 | 1867 | 7 |
95 | 1874 | 7 |
96 | 1881 | 7 |
97 | 1888 | 7 |
98 | 1894 | 6 |
99 | 1900 | 6 |
Attunement
"Attunement Slots" redirects here.
Attunement is a stat in Dark Souls that governs how many Attunement Slots the player has available to them. These slots are used to equip Sorceries, Pyromancies and Miracles.
Parameter determining number of attunement slots.
-Attunement menu description
Information
Attuned spells have a limited number of uses, shown as a number overlaid on the spell's icon. The spell count can be reset by resting at a Bonfire. A player may attune the same spell in multiple Attunement Slots, enabling the maximum number of casts to be increased.
Effect
Attunement Level |
Attunement Slots |
0-9 | 0 |
10-11 | 1 |
12-13 | 2 |
14-15 | 3 |
16-18 | 4 |
19-22 | 5 |
23-27 | 6 |
28-33 | 7 |
34-40 | 8 |
41-49 | 9 |
50-99 | 10 |
Modifiers
Darkmoon Seance Ring: Increases Attunement Slots by 1.
White Seance Ring: Increases Attunement Slots by 1. Can be simultaneously equipped with the Darkmoon Seance Ring.
Notes
Some spells require two slots in order to be Attuned, and cannot be used if the player has fewer than 2 slots:
- Bountiful Sunlight
- Chaos Fire Whip
- Chaos Storm
- Great Chaos Fireball
- Soothing Sunlight
- Sunlight Spear
- Pursuers
- Vow of Silence
Endurance
"Stamina" and "END" redirect here.
Endurance is a stat in Dark Souls governing Stamina, Equipment Load, and Bleed Resistance.
Parameter determining stamina, equipment load, and resistance to bleeding.
-Endurance menu description
Information
Endurance provides three main benefits when leveled.
- Stamina: allows the player to attack, dodge and block more before becoming Stance Broken.
- Equipment Load: allows the player to equip heavier armor and weapons and raises the threshold for roll weights, raising the maximum allowed weight before the player's roll type changes (see rolling section).
- Bleed Resistance: allows the player a higher threshold of Bleed buildup until they are affected by Blood Loss.
Rolling & Walking
For detailed information on rolls, including a mathematical breakdown, see the page Dodge Roll. There are four speeds of rolling/walking, known as 'weight classes'. They affect how maneuverable the player character is and are calculated with the following simple equation.
Equip Load is similarly derived from the player's Endurance Attribute:
Equipment Weight/Equip Load |
Weight Class |
Roll & Jog Speed |
<25% |
Light |
Fastest |
>=25% and <=50% |
Medium |
Medium |
>50% and <100% |
Heavy |
Slow |
>=100% |
Over-encumbered |
No roll & can only walk |
Modifiers
Ring of Favor and Protection: increases max Stamina and Equip Load by 20%.
Havel's Ring: raises maximum Equip Load by 50%.
Mask of the Father: raises maximum Equip Load by 5%.
Scaling
Endurance | Stamina | Equip Load | Bleed Res. |
---|---|---|---|
1 | 81 | 41.0 | 10 |
2 | 82 | 42.0 | 13 |
3 | 83 | 43.0 | 17 |
4 | 84 | 44.0 | 20 |
5 | 85 | 45.0 | 23 |
6 | 86 | 46.0 | 27 |
7 | 87 | 47.0 | 30 |
8 | 88 | 48.0 | 33 |
9 | 90 | 49.0 | 37 |
10 | 91 | 50.0 | 30 |
11 | 93 | 51.0 | 44 |
12 | 95 | 52.0 | 48 |
13 | 97 | 53.0 | 52 |
14 | 98 | 54.0 | 56 |
15 | 100 | 55.0 | 60 |
16 | 102 | 56.0 | 63 |
17 | 104 | 57.0 | 65 |
18 | 106 | 58.0 | 68 |
19 | 108 | 59.0 | 71 |
20 | 110 | 60.0 | 73 |
21 | 112 | 61.0 | 76 |
22 | 115 | 62.0 | 79 |
23 | 117 | 63.0 | 81 |
24 | 119 | 64.0 | 84 |
25 | 121 | 65.0 | 87 |
26 | 124 | 66.0 | 89 |
27 | 126 | 67.0 | 92 |
28 | 129 | 68.0 | 95 |
29 | 131 | 69.0 | 97 |
30 | 133 | 70.0 | 100 |
31 | 136 | 71.0 | 101 |
32 | 139 | 72.0 | 101 |
33 | 141 | 73.0 | 102 |
Endurance | Stamina | Equip Load | Bleed Res. |
---|---|---|---|
34 | 144 | 74.0 | 103 |
35 | 146 | 75.0 | 104 |
36 | 149 | 76.0 | 104 |
37 | 152 | 77.0 | 106 |
38 | 154 | 78.0 | 106 |
39 | 157 | 79.0 | 107 |
40 | 160 | 80.0 | 107 |
41 | 160 | 81.0 | 108 |
42 | 160 | 82.0 | 109 |
43 | 160 | 83.0 | 109 |
44 | 160 | 84.0 | 110 |
45 | 160 | 85.0 | 111 |
46 | 160 | 86.0 | 112 |
47 | 160 | 87.0 | 112 |
48 | 160 | 88.0 | 113 |
49 | 160 | 89.0 | 114 |
50 | 160 | 90.0 | 114 |
51 | 160 | 91.0 | 115 |
52 | 160 | 92.0 | 116 |
53 | 160 | 93.0 | 117 |
54 | 160 | 94.0 | 117 |
55 | 160 | 95.0 | 118 |
56 | 160 | 96.0 | 119 |
57 | 160 | 97.0 | 120 |
58 | 160 | 98.0 | 120 |
59 | 160 | 99.0 | 121 |
60 | 160 | 100.0 | 122 |
61 | 160 | 101.0 | 122 |
62 | 160 | 102.0 | 123 |
63 | 160 | 103.0 | 124 |
64 | 160 | 104.0 | 125 |
65 | 160 | 105.0 | 126 |
66 | 160 | 106.0 | 128 |
Endurance | Stamina | Equip Load | Bleed Res. |
---|---|---|---|
67 | 160 | 107.0 | 127 |
68 | 160 | 108.0 | 128 |
69 | 160 | 109.0 | 128 |
70 | 160 | 110.0 | 129 |
71 | 160 | 111.0 | 130 |
72 | 160 | 112.0 | 130 |
73 | 160 | 113.0 | 131 |
74 | 160 | 114.0 | 132 |
75 | 160 | 115.0 | 133 |
76 | 160 | 116.0 | 133 |
77 | 160 | 117.0 | 134 |
78 | 160 | 118.0 | 135 |
79 | 160 | 119.0 | 136 |
80 | 160 | 120.0 | 136 |
81 | 160 | 121.0 | 137 |
82 | 160 | 122.0 | 138 |
83 | 160 | 123.0 | 138 |
84 | 160 | 124.0 | 139 |
85 | 160 | 125.0 | 140 |
86 | 160 | 126.0 | 141 |
87 | 160 | 127.0 | 141 |
88 | 160 | 128.0 | 142 |
89 | 160 | 129.0 | 143 |
90 | 160 | 130.0 | 143 |
91 | 160 | 131.0 | 144 |
92 | 160 | 132.0 | 145 |
93 | 160 | 133.0 | 146 |
94 | 160 | 134.0 | 146 |
95 | 160 | 135.0 | 147 |
96 | 160 | 136.0 | 148 |
97 | 160 | 137.0 | 149 |
98 | 160 | 138.0 | 149 |
99 | 160 | 139.0 | 150 |
Notes
Strength
"STR" redirects here.
Strength is a stat in Dark Souls. It affects
Parameter required to wield powerful weapons. Also boosts weapon attack.
-Strength menu description
Information
Soft Cap
Effect
Items
Modifiers
Scaling
Notes
Dexterity
Dexterity is a stat in Dark Souls. It affects
Parameter required to wield powerful weapons. Also boosts weapon attack.
-Dexterity menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Resistance
Resistance is a stat in Dark Souls. It affects
Parameter boosting defence and resistance to poison.
-Resistance menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Intelligence
Intelligence is a stat in Dark Souls. It affects
Parameter required to wield sorceries. Also boosts sorceries and magic weapons.
-Intelligence menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Faith
Faith is a stat in Dark Souls. It affects
Parameter required to cast miracles. Also boosts miracles and divine weapons.
-Faith menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Humanity (Stat)
Not to be confused with Humanity (item).
Humanity is a stat in Dark Souls. It affects
Number of black sprites within one's bosom. Symbolizes human nature and determines item discovery and resistance to curses.
-Humanity menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Soul Level
"Level" and "SL" redirect here.
Soul Level is a stat in Dark Souls. It affects
Value indicating overall stats. Souls required to boost level.
-Soul Level menu description
Information
Effect
Items
Modifiers
Scaling
Notes
Core Stats
Defensive Stats
Restistance Stats
Auxillary Effects
Offensive Stats
Stat Template - Dark Souls
redirects here.
is a stat in Dark Souls. It affects